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Akhila R Gomez
Akhila R Gomez
Head of Academic Innovations
I am working as Head of Academic Innovations and have Bachelors degree in Electrical and Electronics Engineering and is in the field for 10 years. I'm is passionate about creating entertaining educational programs that impart imagination, creativity, problem-solving abilities, curiosity, and the ability to adapt to new situations. I feel that early exposure to technology is crucial, which is why I made it my aim to provide learners with high-quality and entertaining sessions. I love to create unique curriculum filled with fun learning experience. I'm a voracious technophile who always wants to try out all the latest technologies. I use real world analogies to teach complex concepts to make them easy to understand. My vision is to educate enthusiastic learners around the world about latest technologies and inculcate innovation and creativity among them. My interests rally around 3 Cs, namely Curiosity, Critical Thinking and Creativity.
India

Public Documents 1
FUN WITH SCRATCH JUNIOR - A Lesson Plan for Grade 1, Computer Science
Akhila R Gomez

Akhila R Gomez

October 11, 2024
Fun with Scratch Jr - for Grade 1 This 60-minute interactive session, designed for Grade 1 students of the Kerala State Board, introduces young learners to the basics of Scratch Jr. through an engaging exploration of animals and their sounds. The session combines hands-on learning with technology by encouraging students to create simple animations of animals using Scratch Jr., where each animal "speaks" and makes its respective sound. Students will learn to add sprites, use looks and say blocks, and record sounds within the Scratch Jr. platform. Additionally, they will complete a worksheet to reinforce their understanding of animal recognition and spelling. By the end of the session, students will have developed foundational programming skills while also enhancing their knowledge of animal sounds and spelling, all within a fun, interactive learning environment. This session promotes creativity, collaboration, and technological fluency at an early age.Refer the ppt and worksheet 

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